Saturday, October 26, 2019

My Philosophy of Education Essay -- Philosophy on Education Statement

Philosophy of Education The field of teaching is one of undoubted complexity that has questioned the nature of students, knowledge, and education since the beginning of time. Due to the dynamic and controversial quality of this area, it is necessary for a prospective teacher to develop his or her personal philosophy of education, whether it is a hodge-podge of several standard examples or one clear viewpoint. My own philosophy derives from a little bit of each of the five basic philosophies with essentialism marginally coming on top and existentialism representing the least of my teaching attitudes. These aspects influence my personal views of the nature of students and knowledge, and the purpose of education, what I think will be my methodology of teaching, and how I feel about what should be included in curriculum and why. In order to be an objective, encouraging teacher, I believe that the students should be viewed in the best light as possible. Rousseau’s theory of the "noble savage" exemplifies this point that people are basically good. Although religiously speaking, I have been taught the sinful nature of humans, I cannot hold this against my students as free will provides the stipulation that people do will do what they want to do. Therefore, guidance is important to steer students toward desirable qualities such as appreciation for learning and responsibility. This guidance should accompany the mindset of giving them the benefit of the doubt. If a teacher starts classes thinking the students are naturally difficult and reluctant to learn, the outcome of achievement does not bode well, according to the Pygmalion effect. Thus my view of student nature combines the notion of the presumed receptive student and the beha... ...in preparation for the future and unforeseen circumstances. It is true that plans may change, but a guideline is helpful at this point to ensure the right steps are being taken toward my desired goals. I do not mean for my educational philosophy to be so confusing or contradictory by including so many mixed elements. But, right now, I do not want to discredit any principles that I find remotely noteworthy that may end up being crucial components of my approach. In addition, I sincerely doubt my philosophy will be completely unchanging, even as I embark on my professional career. Nevertheless, I look forward to all the experiences and philosophical exposure that will continue to shape my way of thinking so that I truly can be the best teacher I can be. Works Cited: Woolfolk, A. (2004). Educational Psychology: Ninth Edition. Boston: The Ohio State University.

Thursday, October 24, 2019

Patient Interview Essay

There are many components to consider a patient interview to be effective. During the workshop week in Toronto, I have learned those basic yet very essential components through the enactment presented. Firstly, it is really important to establish a good rapport when dealing with patients. A good rapport can create a relationship that is built on trust and commitment. Through this, patient can share private medical information without hesitations. An example of this was when the pharmacist greeted the patient and asked how can she be of help. She also showed empathy when she found out that the patient was in pain and told the patient she’d prepare the prescription right away. Listening is also an essential component. As a health care provider, listening gives the opportunity to know their needs and concerns. Acknowledging what the patient is really saying, maintaining eye contact, and recognizing and using body language are some of the things that I need to consider. If these are all effectively met, I think that this would help patients in becoming more involved with their medications/treatments, thus producing a positive patient outcomes. The probing or the way I ask question to patients also plays a vital role. It is important that I ask questions in a sincere way to obtain needed information or to just simply clarify something. Asking open-ended questions will help elicit relevant answers from the patient and not just â€Å"yes/no† answers. An example would be when she asked for allergies and asked for the specific kind of reaction that she had. Lastly, feedback is a must. Before ending the interview, asking for a feedback will allow me to check if the patient really understands what was taught. . An example of this was when she asked the patient how she would be taking the medication. This will help to reinforce adherence and make the patient to be involved in the treatment, reducing or eliminating chances of non-compliance. Patient interview is very important for a positive treatment outcome. It is not a simple process but I do hope that as I go along, I would be able to utilize all these components and achieve an effective patient interview.

Wednesday, October 23, 2019

Video Games as Art

Video Games as Art Dylan Armitage December 10th, 2012 100883983 Video Games Are Art Are video games art? Up until the early 21st century, the dominant ideology surrounding this topic is resounding â€Å"No†. Art critics, such as Roger Ebert that state â€Å"video games cannot be art. † (Roger Ebert's Journal), and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art.Video Games have gone from simple games and concepts such as Pong (1975) to modern day, epic titles like Uncharted 3 (2011), and with that they have evolved from simple forms of entertainment to as sophisticated a form of art as any. Video games evoke great emotion from the players, much like the audience of any other form of art. Video games also should be considered a form of art because of the vast amount of tools and media that are combined to create the games that we play today.The list of games that can be considered ar t increases each year and it spans over many generations, consoles, and genres. Art is defined as â€Å"The expression or application of human creative skill and imagination,†. According to this definition, if things such as paintings, film and music are considered to be art, then video games clearly fall into the category as well. Video games today are as creative as anything. Video games allow for so much creative freedom to create any setting, any character and have the ability to interact with all of those and create a new world.Games take creativity and allow you to immerse yourself within it. In games like the series of Mass Effect (2007-2012), you are able to put a certain amount of creative input into the game yourself. You dictate many facets of the game. You can customize your character, whether it be gender, race or just the general way your character looks. Secondly, your decisions affect the world of the game. You can dictate what your character says and through that change the course of events and how other characters in the game think of you. It is essentially a new world.The game includes it's own lore, deals with issues that we deal with today but in a new world and in a more lighthearted fashion that definitely makes the player think. These issues include those of race barriers and the fear of technology taking over. When it comes to actual labour going into a game, it is very similar to that of a film. They include things such as motion capture. Which is essentially capturing the real life movements of someone and that translates to a sort of acting. The second element of that acting is contributed to the voice-over acting for characters.This gives freedom of imagination to match any human with any voice you wish. The list then goes on for ages to include animators, set designers, sound designers and much more. The credits to people at the end of the games are much like that of movies and it all contributes to a fantastically entertai ning piece of art. Many people view games as simply a form of entertainment. While they are indeed entertaining, they should be considered forms of art for many different reasons. Art evokes emotion, whether it be from a beautiful orchestral medley or a gorgeous landscape painting. Video games do the same.In the modern day gaming industry, games are more than just getting from beginning to end and win the game, they involve the player in many ways. In The Walking Dead: The Game (2012), you are put in control of Lee Everett, a former university professor who is on his way to prison. The game is very unorthodox in many ways, it is much less about having action-packed gameplay or incredibly realistic graphics. It is focused on engrossing the player in the story and with the characters. It involves some point and click battles, which is necessary for the setting it takes place in, but it is heavily focused on choice.Everything you do in the game has an effect. Whether it be from not giv ing someone a portion of rations or choosing to side with someone in an argument. The game world adapts to the choices you make and it all relies on the player. With such involvement the player finds themselves greatly committed emotionally to all facets of the game. The involvement tests a lot of boundaries with human emotion. â€Å"It explores the depths of human tolerance, dissecting what it means to survive in the worst possible scenario, and what it means to keep someone you love alive in the same situation. (Joystiq) Through this, it evokes incredible emotion from the player. Video games can even mix elements of many other artistic media. Taking that into account, video games can do everything that all other artistic media can, but it can be packaged into one outlet. You get the wonderful story and script of a wonderfully written book but with you as the main character, effecting the world how you see fit. The stories of video games have become increasingly more complex and c ompelling. They even draw interest of film and novel writers and elements from other artistic works.The Walking Dead: The Game from Telltale Games is a great example of this. The video game draws from The Walking Dead television series on AMC and the television series draws from a graphic novel with the same name. This franchise is a great example of how different artistic media can draw from each other. All instances of the series are written by Robert Kirkman, the creator of the graphic novel series. The mainstream success of all these series are a testament to how the art that is The Walking Dead can be conveyed with great success whether it be the novels, the show or the game.Another great example of a writer of film getting interested in video games is John Milius, writer of Apocalypse Now (1979) and Red Dawn (1984) being a story consultant to the video game closely related to his screenplays, Homefront (2011). You get the epic landscapes and imagery of film but with the freedo m to explore and interact with it. In the game Far Cry 3 (2012) you play as Jason Brody and you are on an island called Rook Island which is inspired by a real tropical island. You are abducted along with your friends and you escape, determined to rescue all of them.The game is open-world, which gives the freedom to do almost anything within the limit of the game world. You don't even have to follow the games' story, which has received critical acclaim. You can explore the absolutely stunning scenery of the island, you can go hunt the local wildlife, you can go climbing or even sky-diving. The setting is very appealing and draws you in like any film would but also allows you to interact and do whatever you wish with the world given to you. There are also games that allow you to interact with the world without even starting to play the real game.Call of Duty: Black Ops (2010) has an interactive section at the main menu of the game. If you were to mash certain buttons enough, you were able to walk around the room that the main menu is taking place in. You can even walk over to an arcade machine and play a game inside of the game. The same can be seen in the newest instalment, Call of Duty: Black Ops 2 (2012) a similar section can be seen where you can interact with the world to play multiple games from the original Atari gaming console. You also the get the beautiful noise of the in-game sound effects and soundtrack.The audio of video games has evolved from simple, silly sounding noises and no dialogue to complete orchestral scores throughout the game and Hollywood famous actors voicing in-game characters. Actors that have made the transition to video games include Sam Worthington of in Call of Duty: Black Ops 1 and 2, Seth Green in the Mass Effect series and Burt Reynolds in Saints Row: The Third (2011). The sound of a video game has come from the game Pong that only has three noises, the sound of the ball hitting the paddle, the sound of the ball hitting the s idelines and then the sound of a point being scored.This can not be attributed to be art as far as audio goes. In contrast, the soundtrack for Journey (2012) has been nominated for a Grammy. Gaming soundtracks have evolved to the point of having individual tracks for certain situations or scenes that involve an entire orchestra, much like a film. The soundtrack for Journey is among the company of other artistic wonders in film as well as sound such as The Dark Knight Rises (2012), Hugo (2011), and The Girl With The Dragon Tattoo (2011).All of these media combine to form the art that is video games. Now that the ground for all the aspects of a video game being art have been established, which games fall into that category and reinforce that ideal? Many games fall under all the criteria but some stand out when it comes to the different aspects. The creativity of video games is very evident throughout almost all video games but it is much more evident in the games of Mass Effect and De ad Space 2 (2011).Mass Effect creates this vast world that includes multiple races, new planets and interesting lore that embody great creativity in video games. Creativity is also given to the players who are able to customize the character and how the character acts which dictates events and action within the story world. Dead Space 2 creates a vast world as well with great lore and the thought of where humanity would go as far as a space society. The game also talks about the issue of religion governing the state. This comes up in many ways including the game's main conflict.The game also draw on the very interesting and creative aspect of not knowing if certain things are really happening, much like the game Eternal Darkness: Sanity's Requiem (2002). The sanity of the character is never really certain and you are constantly doubting yourself as well as what is occurring. When it comes to emotional engagement, two games stand out. The Walking Dead: The Game and Heavy Rain (2010). The Walking Dead: The Game engages the player in an extravagant world with interactive environments and characters.It engages you with the characters and deals with realistic issues regarding the time and place while developing an emotional connection to the story and characters. By the time the game is complete, you are torn through all the choices you've made and with the emotionally testing relationship between Lee, the character you play as, and Clementine, the little girl you take care of throughout the game. The other game that engages the player emotionally in a great way is Heavy Rain. The game puts the the player in the shoes of Ethan and tests what the player is willing to go to to save his son.You have the ability to push the character through the trials that reveal where his son is being held but with more information being revealed the closer to death Ethan becomes. As far as including all the artistic media, many games stand out. When it comes to the great writing of novels and screenplays, games such as The Walking Dead: The Game and Homefront use the talents of credited author and screenwriters to convey a great story through rich dialogue. The interactivity of games and beautiful set pieces is shown through games such as Far Cry 3 and Red Dead Redemption (2010).In these worlds, great freedom is introduced which allows you to do really anything you desire through the many different characters, wildlife and locations the game introduces. Great strides in audio are introduced through games such as Mass Effect that include voice-actors such as Seth Green of Family Guy and Yvonne Strahovski of Dexter and the beautiful sounding and Grammy nominated soundtrack of Journey. In conclusion, the dominant ideology that video games are not art is a thing of the past.Through the emotional engagement of games today, video games evoke as much emotion as any other work of art. Through it's creativity and ability to create any universe as you see fit, much like other media. Video games also combine many different forms of media to create a brand new artistic form that is video games. They use great set pieces, beautiful audio through orchestra or voice over. Video games have evolved greatly from small beginnings and the list of examples is increasing very quickly. Through all these reasons and examples, video games are art.Clarke, Andy, Videogames and Art. Chicago: Intellect Books, 2007. Conditt, Jessica â€Å"The Walking Dead Episode 5 review: All the time in the world† Joystiq. 26 Nov 2012, 8 Dec 2012 Ebert, Roger â€Å"Video Games cannot be Art. † Roger Ebert's Journal. 16 Apr 2010, 8 Dec 2012 ;http://blogs. suntimes. com/ebert/2010/04/video_games_can_never_be_art. html; Helgeson, Matt â€Å"The Great Debate: Are Games Art? † Game Informer. 1 May. 2012, 8 Dec 2012 ;http://www. gameinformer. om/b/features/archive/2012/05/01/the-great-debate-are-games-art. aspx; Melissinos, Chris, The Art of Video Games: From Pac-ma n to Mass Effect. New York: Welcome Books, 2012. Tavinor, Grant 2005. â€Å"Videogames and Interactive Fiction,†Ã‚  Philosophy and Literature  April 2005, vol. 29, no. 1. Tavinor, Grant 2009. The Art of Videogames. Oxford: Wiley-Blackwell. Young, Robert â€Å"Gaming's first Grammy nomination† Neoseeker. 5 Dec 2012, 8 Dec 2012

Tuesday, October 22, 2019

Cognates of Cognition

Cognates of Cognition Cognates of Cognition Cognates of Cognition By Mark Nichol Cognition is the use of mental processes such as learning, remembering, thinking, and understanding. It stems from the Latin verb cognoscere, meaning â€Å"become acquainted with.† Not every word with the letter string â€Å"c-o-g† is related, but quite a few are. Details about cognition’s cognates follow. But first, a look at the construction of the words. The syllable cog isn’t the basis of terms related to knowing and thinking; cognoscere consists of co- and gnoscere; that word means â€Å"come to know.† Know itself is cognate with gnoscere and the Greek verb gignÃ… skein- the basis of gnome, best known as the name of a subterranean dwarflike creature in folklore but also a synonym for maxim, and gnosis, a word referring to spiritual knowledge that is also the root of prognosis (literally, â€Å"foreknowledge†) and diagnosis, meaning â€Å"identification† or â€Å"analysis.† Cognate itself is not cognate with cognition: It means â€Å"related,† and stems from the Latin word nasci, meaning â€Å"to be born,† and is cognate with nascent (and native). Nor is cognomen, which means â€Å"nickname† or â€Å"additional name† and derives from the Latin noun nomen, meaning â€Å"name.† Interestingly, cogent, meaning â€Å"necessary† or â€Å"urgent,† and especially its cognate cogitation, which means â€Å"intent thought,† are also unrelated to cognition; they derive respectively from the Latin verb agere, meaning â€Å"drive,† and its frequentative (repeated or recurrent) form agitare, which is also the origin of agitate. Another word with a distinct etymology is cog, referring to a tooth on a wheel in a gear mechanism and probably borrowed from a Scandinavian language. Words in the cognoscere family in English include recognition (literally, â€Å"knowing again†) and precognition (literally, â€Å"knowing before†); the latter was the unusual ability of the Precogs in Steven Spielberg’s film Minority Report and the Philip K. Dick short story on which it is (loosely) based. Two other words that are related- unexpectedly so- are reconnaissance (â€Å"military survey†) and that word’s verb form, reconnoiter, both adopted from French but ultimately stemming from recognoscere, the Latin origin of recognize. Other relatives are cognizance (â€Å"awareness,† â€Å"acknowledgment,† or â€Å"responsibility†) and recognizance, derived from an earlier sense of reconnaissance (â€Å"acknowledgment†) and used in legal contexts in phrases such as â€Å"released on his own recognizance† to indicate that someone recognizes his obligation to appear in court at a later date. Connoisseur (â€Å"expert†), from French, and its Italian cousin cognoscente (which in English developed a separate sense of â€Å"someone in the know†) are also related, as are incognito (â€Å"unknown,† from Italian and referring to being in disguise or anonymous or using a false name) and â€Å"terra incognita† (literally, â€Å"unknown land†), taken directly from Latin. Want to improve your English in five minutes a day? Get a subscription and start receiving our writing tips and exercises daily! Keep learning! Browse the Vocabulary category, check our popular posts, or choose a related post below:20 Types and Forms of Humor3 Types of Headings10 Terms for the Common People

Monday, October 21, 2019

Roberto Clemente essays

Roberto Clemente essays There are no heroes, there are men who achieve deeds of heroic dimension (43). Those words that Gallico said describe what a hero for me is. To achieve deeds of heroic dimension a person need to have qualities of heroic dimension such as self sacrifice, perseverance,and going beyond the normal. Roberto Clemente Walker is the hero that I picked. Clemente was born in Barrio San Anton in Carolina, Puerto Rico in August 18, 1934. He was an African-American Puerto Rican who suffered prejudice but overcame it successfully. He had a very difficult life but he still prevailed as an extraordinary baseball player and as a person. Clemente is a hero with the heroes qualities of self sacrifice, perseverance, and going beyond the One of the most important qualities of a hero is self sacrifice and fortunately my hero has it. Clementes self sacrifice when helping others was outstanding. He even died trying to help others because of an earthquake in Nicaragua in 1972. Clemente decided to go and take them medical supplies, clothing and food even though the weather was extremely bad. His airplane crashed just after take off and Clemente and all the passengers died. Another example of Clementes self sacrifice involves his carrer. No one gets to his level without hard work, and Clemente was not an exception. He practiced so he could be the. He said I want to be remembered as a player who gave all he had to give (4). Another important quality of a hero is perseverance and Clemente had a lot of it.Clemente was an African-American Puerto Rican trying to reach the major leagues. At the time he played, there was a lot of prejudice against African-Americans and even more against Puerto Ricans. Despite that prejudice, Clement ignored all people critics and reach the highest level a ...

Sunday, October 20, 2019

Author Main Goal ACT English Questions

Author Main Goal ACT English Questions SAT / ACT Prep Online Guides and Tips Generally, ACT English tests two things: grammar and reading comprehension. Author main goal is a specific type of reading comprehension question that appears frequently on the ACT. Having a systematic approach to correctly answer these questions will boost your score and help you maximize your limited time to complete the ACT English section. Read this article for a thorough explanation of and guidance on how to figure out author main goal questions. In this post, I'll do the following: Define author main goal questions. Provide example questions from actual ACTs. Explain the process to answer specific author main goal questions. Provide general strategies for answering author main goal questions. General Construction of Author Main Goal Questions Author main goal questions are all presented in the same way, displayed bleow. Knowing the type of question you are being asked will help you to be able to answer it. Suppose the writer had intended to write an essay about (something). Would this essay fulfill that goal? A. Yes, because... B. Yes, because... C. No, because... D. No, because... As you can see, these questionsrequire you to understand the main idea of the passage. To answer them, you first have to determine if the main idea matches the intended main idea that's presented in the question. Then, you have to determine why the passage fulfills the author's intended purpose or why it doesn't. Now, let's take a look at specific author main goal questions from actual ACTs. Real Examples of Author Main Goal Questions Here are examples of three different author main goal questions from the ACT English section. You'll notice that all of the questions have the same construction. Example #1: Example #2: Example #3: Now that you can recognize an author main goal question, I'll teach you the process to correctly answer any author main goal question you may encounter on the ACT. The arrow should be pointing down. Strategy for Answering Author Main Goal Questions On the ACT English section, always save the main idea questions for last. After doing the other questions, you should be able to more quickly determine the main idea and have a better sense of what the passage is about. Luckily, these questions are normally at the end of a passage's set of questions. Remember that time is precious on this test, so we want to make sure that we have a strategy for approaching these questions that will be as efficient as possible. I believe that following these steps will help you maximize your time and arrive at the correct answer. Step #1: Determine the Main Idea So, how do you determine the main idea? Well, you should not reread the entire passage. Doing so will take way too much time, and it isn't necessary. If you're unsure about the main ideawhen you begin to tackle an author main goal question I recommend usingthe following strategiesto quickly and efficiently identifyit: Look at the Title The title often gives an indication about the scope or focus of the passage, allowing you to more easily determine the main idea. In Example #1 from above, the title is "An American Griot". Therefore, we know the focus will be on a griot from America. The passage defines a griot so we can incorporate that information in determining the main idea. Sentence #6 in the passage from the first example question provides the definition of a griot: Indeed, she identifies strongly with the griots of West Africa- those village storytellers where they use songs, poems, and narration to help preserve and transmit culture and history. So, based on the title,we know that the passage is about an American storyteller. However, what should you do if you're still unsure about the main idea? If the Title Doesn't Give You the Main Idea, Reread the First Few Sentences of the Passage Here are the first couple of sentences from Example #1: [1] When storyteller Mary Carter Smith practices her art and everybody listens. [2] Wearing a brightly colored African dress, a large turban, and bracelets, the seventy-eight-year-old Smith seems to inhabit each of the different characters she describes. Given these two sentences and the title, we know that the passage is about an American woman named Mary Carter Smith who does a specific type of storytelling. In very rare instances, you may have to read more if you're still unsure of the main idea. Main ideas can also be found in the concluding paragraph or in the introductory sentences of other paragraphs. Remember, though, that you want to find the main idea of the whole passage. Just because something is mentioned in the passage doesn’t make it the main idea. After identifying the main idea, this is the next step: Step #2: Look at the Question Again Here's our question from Example #1: At this point we know the main idea and can use that information to answer the question. Identifying the main idea enables you to very quickly answer the first part of the question. Step #3: Start With Just the Yes or No Portion of the Question In our example, if we know that the focus of the essay is on Mary Carter Smith, who does a specific type of storytelling, would the essay fulfill a goal of focusing on the various ways that storytelling influences community values? No. Even though the ways that storytelling influences community values can be part of this essay, that’s not the focus. The focus is on Mary Carter Smith. After correctly answering the first part of the question, you have at least a 50% chance of getting the question right. Step #4: Eliminate the Two Choices that State â€Å"Yes† if You Know the Answer is â€Å"No," and Vice Versa In our example, we can immediately get rid of A and B. Now we're left with only two answer choices. All we have to do is determine why the passage doesn't fulfill the author's intended goal. Step #5: In Your Own Words, State Why "Yes" or Why "No" I would say that this essay wouldn't fulfill the goal of focusing on ways that storytelling influences community values because it focuses on Mary Carter Smith and her storytelling. Now that we have a reason, we can select the answer to the question. Step #6: Pick the Answer Choice That Most Closely Matches Your Reasoning Answer choice D most closely matches our reasoning. It's the only â€Å"No† answer choice that mentions that the essay focuses on a specific person, Mary Carter Smith, and her storytelling. While this may seem like a lot of steps, this whole process should take less than a minute, and these main idea questions typically take longer to answer than the sentence/paragraph reference questions in ACT English. Let's go through this process again with another author main goal question from an actual ACT. Unlocking the mystery of author main goal questions Another Actual ACT Example This is a real question from a real ACT. Check it out. First, we'll determine the main idea. The title of the passage is "Notes From Underground". From the title, we do know that the focus is about something underground. However, the title tells us little else, so we'll have to read the first couple of sentences. Here they are: A lot of people hate to ride the New York City subways, but I love them because I like to get places fast. A musician balancing a cello case, two Buddhist monks in saffron robes, and a group of stockbrokers in crisp, charcoal gray suits get on at Wall Street. Just from the first two sentences we know that the narrator loves the subway because it’s fast and there are many different types of people who ride it. After answering the other non-main idea questions, you would have probably noticed that the paragraphs are about the various people the narrator encounters on the subway. There's no mention of how economical the subway is in the introductory paragraph, so the focus is not that the subway is New York City’s most economical means of public transportation. Therefore, the answer is â€Å"no." Immediately, we can get rid of A and B. In our own words, the passage isn't about the subway being the most economical means of public transportation because it focuses on the author’s description of the many types of passengers on the subway and his encounters with them. Finally, we'll look at C and D to determine which answer choice most closely matches our own reasoning. Answer choice D is definitely incorrect. From the title and the first couple of sentences, we know that author is focusing on subways. Answer choice C matches our reasoning and is the correct answer. Let's review the process for answering author main goal questions. Quick Review of General Strategies for Author Main Goal Questions #1: Determine the Main Idea #2: Use the Title and the First Couple of Sentences to Determine the Main Idea #3: Answer "Yes" or "No" First #4: Eliminate the Two "Yes" or "No" Answers #5: Provide Your Own Reason for "Yes" or "No" #6: Pick the Answer Choice that Most Closely Matches Your Own Reasoning At this point, you should be much more comfortable with author main goal questions and one step closer to total ACT domination! What's Next? If you want to learn about another type of reading comprehension question on the ACT English section, check out this post on author technique. Also, as you continue your preparation for the ACT, you most definitely want to read these articles on the best ACT prep books and learn from a perfect scorer about how to get a perfect score on the ACT. Want to improve your ACT score by 4 points? Check out our best-in-class online ACT prep program. We guarantee your money back if you don't improve your ACT score by 4 points or more. Our program is entirely online, and it customizes what you study to your strengths and weaknesses. If you liked this English lesson, you'll love our program.Along with more detailed lessons, you'll get thousands ofpractice problems organized by individual skills so you learn most effectively. We'll also give you a step-by-step program to follow so you'll never be confused about what to study next. Check out our 5-day free trial:

Saturday, October 19, 2019

Remedies and Restitution Assignment Essay Example | Topics and Well Written Essays - 1750 words

Remedies and Restitution Assignment - Essay Example In reviewing the tort of negligence and the alleged prevalence of the â€Å"blame culture†, it is important at the outset to consider the theoretical justification for fault based liability in tort, which has arguably extended the concepts of duty of care, which in turn has fuelled a blame culture. To this end Hassan El Menyawi propounds that such an evaluation is essential to a meaningful comparison of the arguments for and against a no fault scheme in the tort of negligence: â€Å"On a formalist account, a theory of justification stands for the idea that law is not merely a huge collection of separate and disparate norms, but a cohesive social arrangement, which is describable in the form of one or more several moral values†¦Ã¢â‚¬ ¦. We adopt this methodology and account for tort law by exploring a variety of distinct justifications3†. This concept of â€Å"moral values† underpins the current fault based liability for negligence in the framework of a system of â€Å"corrective justice†. The fundamental difference between the corrective system and the no fault system of distributive justice relates to the legal approach to the structure of interactions. For example, corrective justice centres on the â€Å"transaction4† between two parties, whereas distributive justice is rooted in a distribution whereby compensation is awarded to members of a group. As such, Weinreb5 comments that: â€Å"To take a modern example, the legal regime of personal injuries can be organised either correctively or distributively. Correctively, my striking you is a tort committed by me against you, and my payment to you of damages will restore the equality disturbed by my wrong. Distributively, the same incident activates a compensation scheme that shifts resources among members of a pool of contributors and recipients in accordance with the distributive